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Experimental Meadowhawk Module Featured in Mercedes-Benz’s CES Concept Car

This week at CES, Mercedes-Benz unveiled their latest concept car with technology plucked from the pages of science fiction – including one of our latest prototypes. Embedded into the console, Leap...

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Leap Motion + VR 2015: A Look at the Year Ahead

It’s been five months since we launched the VR tracking beta, and since then we’ve made massive strides. In 2015, we’re building on this momentum with new resources for developers, while advancing...

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Announcing the Leap Motion 3D Jam Winners!

Today we’re excited to announce the winners of the Leap Motion 3D Jam – but first, we have a special surprise for all our top 20 semi-finalists. It’s been an incredible competition, and we were really...

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Leap Motion Introduces Support for OSVR: A New Open-Source Platform for AR/VR

Over the last several years, the VR ecosystem has grown and diversified in ways that we could have scarcely imagined. We’re living through a technological Cambrian explosion where each new device and...

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Your Left Hand Holds the Past. Your Right Hand Reveals the Future

In the lead-up to IndieCade East, we’re spotlighting the top 20 3D Jam experiences chosen by the jury and community votes. These spotlights will focus on game design, interaction design, and the big...

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Weightless Creator Martin Schubert on Designing a Zero-Gravity Sci-Fi Playground

In the lead-up to IndieCade East, we’re spotlighting the top 20 3D Jam experiences chosen by the jury and community votes – with a special focus on game design, interaction design, and the big ideas...

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Why VR Will Transform How We Learn About the World and Ourselves

In the lead-up to IndieCade East, we’re spotlighting the top 20 3D Jam experiences chosen by the jury and community votes. These spotlights will focus on game design, interaction design, and the big...

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David Holz: A Quick Peek at the Future of Wearable Displays and Inputs

What does the future of VR technology actually look like? No one knows, but one thing is clear – today’s devices are merely stepping stones along the way to experiences more wonderful and surreal than...

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Quick Switch is Here! Swipe Between VR and the Real World in Unity

A few weeks back, we shared a new Unity3D demo featuring “Quick Switch” functionality – opening up the ability to switch between a VR application and a camera overlay. With the release of our latest...

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So Meta: Spiraling Beyond the Point-and-Click with Tran;section

In the lead-up to IndieCade East, we’re spotlighting the top 20 3D Jam experiences chosen by the jury and community votes. These spotlights will focus on game design, interaction design, and the big...

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From Art to Arcade: Designing a Fast-Paced Block Shooter

In the lead-up to IndieCade East, we’re spotlighting the top 20 3D Jam experiences chosen by the jury and community votes. These spotlights will focus on game design, interaction design, and the big...

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Myst Meets H.P. Lovecraft: Behind the Design of Deify

In the lead-up to IndieCade East, we’re spotlighting the top 20 3D Jam experiences chosen by the jury and community votes. These spotlights will focus on game design, interaction design, and the big...

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Dodge, Dip, Dive, Duck… and Destroy! with Corridor 17: An Endless VR Runner

In the lead-up to IndieCade East, we’re spotlighting the top 20 3D Jam experiences chosen by the jury and community votes. These spotlights will focus on game design, interaction design, and the big...

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Can You Master the Movements of All the Animals?

In the lead-up to IndieCade East, we’re spotlighting the top 20 3D Jam experiences chosen by the jury and community votes. These spotlights will focus on game design, interaction design, and the big...

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Introducing Planetarium: The Design and Science Behind Our VR Widgets Showcase

At Leap Motion, we’ve been working on new resources to make developing VR/AR applications easier, including Widgets – fundamental UI building blocks for Unity. In this week’s Developer Diaries, we’re...

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The Evolution of Arm HUD

At Leap Motion, we’ve been working on new resources to make developing VR/AR applications easier, including Widgets – fundamental UI building blocks for Unity. In part two, we take a look at the...

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A Brief History of Time Dial

At Leap Motion, we’ve been working on new resources to make developing VR/AR applications easier, including Widgets – fundamental UI building blocks for Unity. In part 3, Barrett talks about the...

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Traveling Around the Globe (and Under the Sky) in Planetarium

One of the major features of Planetarium is the ability to travel around the globe using motion controls. While this approach is still rough and experimental, we learned a lot from its development that...

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Designing the Widgets Event and Data-Binding Model

Daniel here again! This time around, I’ll talk a bit about how we handled integrating the UI Widgets into the data model for Planetarium, and what this means for you. The first iteration of Widgets we...

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Exploring the Structure of UI Widgets

Hi, I’m Wilbur Yu! You might remember me from such webcasts as Let’s Play! Soon You Will Fly and Getting Started with VR. In this post, we’ll look at how we structured Widgets to be as accessible and...

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